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Author: Mateusz

Executive Producer @ Spokko // Owner @ SUBPIXELS
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A Conversation with Neil Druckmann & Cory Barlog
Creative Direction Game Development Game Direction

A Conversation with Neil Druckmann & Cory Barlog

As you may know, I am a massive fan of Sony PlayStation Studios games. So naturally, people like Neil and…
by Mateusz 19 April 20256 September 2025
Producer’s Diary – At the Chef’s table
Game Producer's Toolkit My Lectures

Producer’s Diary – At the Chef’s table

A few months ago I had a pleasure to create a lecture for Warsaw GameDev Meetup hosted by Techland. I…
by Mateusz 29 January 20185 March 2023
Producer’s Diary – The Seven Deadly Sins of Pre-Production
My Lectures

Producer’s Diary – The Seven Deadly Sins of Pre-Production

Today I would like to present to you seven deadly sins of pre-production. And the reason for this talk is…
by Mateusz 23 October 20167 June 2020
Digital Dragons 2016 – Design Hierarchies by Chris Avellone
Game Design

Digital Dragons 2016 – Design Hierarchies by Chris Avellone

Being at Digital Dragons 2016 in Cracow was an exciting experience – both from the business point of view and…
by Mateusz 14 June 201618 April 2020
The Game Development Method by Mark Cerny
Game Design Game Development Production

The Game Development Method by Mark Cerny

Mark Cerny’s Method is one of the most fundamental sources of my game development philosophy. While I refined it based…
by Mateusz 8 June 201619 April 2025
Worshiping the Pixel with Cliff Bleszinski
Game Development

Worshiping the Pixel with Cliff Bleszinski

Even we didn’t meet, I’m more than sure that Cliff is a really good designer. Titles like Jazz Jackrabbit, Unreal…
by Mateusz 13 April 201628 January 2018
Shout at the Devil: The making of Diablo III by Jay Wilson
Game Development

Shout at the Devil: The making of Diablo III by Jay Wilson

Before I describe this talk I wanted to explain two things. First of all this post and the most of…
by Mateusz 7 April 201628 January 2018
Producer’s Diary – Real Boxing post-mortem
Game Producer's Toolkit Production

Producer’s Diary – Real Boxing post-mortem

Pracując przez kilka lat w Vivid Games nietrudno było nie mieć styczności z marką Real Boxing. Miałem okazję pracować przez…
by Mateusz 2 October 20147 June 2020
My Lectures

Trzy zasady przekraczania własnych granic

Czy miewasz często problemy ze słomianym zapałem? A może jeszcze częściej boisz się wykonać ruch i coś zdobyć? Jeśli odpowiedź…
by Mateusz 20 July 201428 January 2018
How to start in Game Dev

Vivid Games, czyli pierwszy tydzień w branży gier

Gdy rok temu rozpoczynałem swoje wakacje – a standardowo zaczynałem je dopiero w sierpniu po zakończeniu wszelkich spraw obozowych –…
by Mateusz 7 August 201131 May 2025

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  • 2016 (5)
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